Producer's Commentary: Dicks Season 13Going into this season, I had a very different picture of it in my head. I won't say what it was originally about, because that might spoil things. But when I had the first episode finished, it inspired me to totally change the whole story, and make something very personal. I think it was a good idea, because it further solidified the Dicks family, and allowed me to make some philosophical observations based on personal experience. Once I settled on this new direction, the season practically wrote itself. I had enough material for twenty episodes or more, but I felt that would be entirely too much to handle (as it is I spent much of my time in tears as I worked), so I got out the Big Knife and started hacking out the superfluous stuff to get it down to the most important points. Now, I did not have a heart attack, but a very dear friend did, and he has shared a deeply detailed story of his experience. I then blended it with my own experiences in the hospital having heart treatments. The result is thus a merging of two worlds into one that I believe is quite effective. This is yet another season with a single story arc, a trend I do not see ending anytime soon. Staying on a single topic helps writing immensely, and allows me to be more expansive in storytelling. And keeping it contained in a season provides a framework with a beginning, middle and ending, which I think is satisfying. In a way, a season is now more like a single ten-minute episode. I faced many technical hurdles, mostly do to with having so many different off-site settings, including multiple hospital sets. As per usual, my initial plans were quite involved. But I soon realized I might spend a month just creating new art, so I applied the KISS principle in a major way. I believe this helped keep the storytelling focused. Still, I think I did more animation for this season than any other so far.
I spent a great deal of time on the final ten seconds: a few days, in fact. Not because it involved new artwork or anything; indeed, the only new art was Valerie's flats of flowers. The task was to get the timing just right. A few frames here and there made all the difference. A lot of work revolved around Valerie's scream (which came from a collection of horror film sound effects that I pitched down to match Valerie's voice better). It all started to click when I had the scream start just as Paul clenched his chest. At that point, the episode's emotional toxicity reached its peak for me, and it was a serious challenge to finish the episode. By keeping the end as tight as possible, I had plenty of room for the "just an ordinary day" stuff to mislead the viewer. I don't know how evident it is, but Paul's chewing and heartbeats are timed to match the ticking clock. Also notice that his cat Zack reacts at the same time he does. I've always felt that animals can sense such things.
Suspending events for an entire episode also might keep the tension up: Did Paul live or die? We must wait to find out... I used the setting to take a little look at character dynamics, especially between Glen, Dot, Ping and Carl. Notice that Glen stays put, but he does slump down in his chair ever so slowly. I was going to include a snore for him at the end, but thought better of it. I didn't want to introduce anything comical that might break the tension.
I'm not all that thrilled with this episode because I could not get the conflict to sound natural. And I didn't want them to get too aggressive with the man who saved Paul's life. I rewrote the last few lines quite a number of times to keep it less confrontational, but to preserve the point. I almost threw the episode out altogether and start over, but I couldn't find a more satisfying angle. I really pulled out the stops for the animation. It was the second-to-last episode I completed, by which time I had a healthy library of visual elements. The doctor's entrance through the glass doors was an enormous "stack" of bits and pieces, including the doors themselves (complete with tinted glass), the waiting room wall, and the hallway outside that features an elevator. Everything that would move, light up or otherwise change does so during the course of the episode. Loads of fun. There were numerous other challenges as well, such as animating five or six characters while changing the focus. I solved this problem by pre-rendering all of the characters into a video, then changing the focus on the video. I could have gone overboard on set detailing, but soon learned to keep things down to just those elements that make the setting identifiable. For instance, the building outside seen through the window is just a wall of rectangles that go from dark to light over the course of the sequence. No cars, no ambulances, no other people, just parts of signs to situate the viewer. Indeed, I had planned on creating the receptionist's desk and receptionist for Sam when he asks about Paul, until I realized that his concerned face and the dialog were all we needed to sell the point. Yes, if the doctor seems familiar, he is indeed the weather announcer from "It's Looking Really Bad Out There," as well as the marketing guy from "Marketing" and "Prepare for Reentry." In the case of the marketing guy, I confess I did it mostly out of laziness; this time, however, I did it deliberately, because this character has a special future purpose that I'm not prepared to reveal. You'll just have to wait.
In the elevator I had a conversation with the orderly, which is practically word-for-word what appears in the episode. It was astounding. I wished that the elevator would continue on for another hour so I could keep taking with the young woman. I was going to create and animate the orderly, until I started cutting the scene together, and recalled that I barely saw her; I only glimpsed her once or twice during the trip. And that's when I struck upon the idea of never showing her onscreen: it was true to life. Pretty much all I saw was the elevator door; she was just a disembodied voice to me. So, if you think not animating her was me being lazy, think again. I was more than willing to do so, but realized it served the episode better without her.
As it was originally written, this was a depressing, maudlin episode, and it was beginning to wear me down. As I was assembling the hallway scene, it occurred to me that Glen was sitting on some cheap chair, and recalled that one of the jokes from (yikes!) Season 1 was that he tended to crush chairs. So I replaced the tear-jerking ending with a chair-crushing event which, for reasons I can't explain, I find hysterical. I think it's because Paul dryly states the obvious, and Glen repeats it. trivia: during the credits, there's a call over the PA: "Maintenance, A434," which is the room number on the sign over Glen's head. Also, look carefully at the fire exit sign. (You probably can't read it if you're watching on a cell phone. Too bad.)
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